LEARNING TECHNOLOGY MENTORS INDUCTION PROGRAM

PROGRAM OUTLINE (provisional)

Day 1 (9.30 – 4.30)
  1. INTRODUCTION (45 min)
    1. Context (Skills Strategy, eLearning Strategy, etc) – Mark H
    2. The Process (why) - MC/Mark
    3. Expectations/outcomes/roles - MC

  2. ELEARNING ISSUES (30 mins)- MC
    1. The Big Picture
    2. Local

3. THE TECHNOLOGY


Moodle (90 mins) – MC, Cheryl TC
Centra (60 mins)
Audacity
Podzone

4. THE PROGRAM

Discussion of Tuesday’s program

Day 2 (9.30 – 4.30)

  1. THE TECHNOLOGY
    1. Yammer - How do you use Yammer?
    2. Skydrive?
    3. Wikispaces (Andrew Kidd)

  2. PROCESS
    1. DOCUMENTING/TRACKING/SHARING – how will we record and track our learning?
    2. THE ART OF MENTORING (Lynne S)
    • what makes a good mentor?
    • what skills do I need?
    • how to be effective in supporting staff
  3. THE PROGRAM
    1. What now?
    2. Future Meetings

OTHER POSSIBLE TOPICS


‘THE NON-TAFE WEB’

Web 2.0

How Web2.0 is Revolutionising Education
Web 2.0 and the Future
The Machine is Us/ing Us - video by Mike Wesch

IMAGE REPOSITORIES

Flickr (owned by Yahoo; plenty of CC content available via Advanced Search)
Teaching with Flickr

Picasa (owned by Google)

Image Editing - Gimp (free, open source)

VIDEO REPOSITORIES

You might also like to consider using the Internet Archive for storing and searching Creative Commons media.

CREATIVE COMMONS LICENSING





CLOUD COMPUTING Explained (See YouTube video from Commoncraft)

The two big players:
  1. Google Apps
  2. Microsoft Live

VIRTUAL WORLDS (eg Second Life)

Digital literacy
Digital footprint (assessing impact of digital activity)
Crap Detection: evaluating/validating web resources